Mass Destruction 2 0.3.x Beta has been released on the Starcraft 2 Arcade Beta server and includes numerous updates and bug fixes.
The older 0.2.1b is still available on the 1.4 Starcraft 2 version.
The older 0.2.1b is still available on the 1.4 Starcraft 2 version.
0.3.0 Beta
• Added a battle log to keep track of events in the game.
• Added three new experimental game modules: Apocalypse, Comanche and Weapon Practice.
• Vote polls are now functional.
• Battlefront attribute upgrade progression switched from exponential to linear.
• Added module descriptions.
• Destruction scores has been implemented.
• The auto team manager can no longer create empty teams.
• Fixed a bug that caused flamethrower and laser projectiles to be destroyed on player impact.
• The projectile system has been optimized.
• Players can no longer leave the battlefield area and survive.
• Arcade initial movement speed has been reduced.
• Fixed a bug with unit collision checks not working correctly with units ignoring terrain height.
• Game mode icon will now show up in the main menu.
• Enabled the zombie option in custom arcade modes.
• EMP will now temporary disable turrets and mechanical units.
• Fixed some issues with node settings not resetting properly in some cases.
• Module code has been reorganized and modularized.
• Fixed a bug where the wrong spawner type would be created.• Increased vector and projectile instance limits.
0.3.1 Beta
• Added a quit game button to the main menu.
• The game timer is now properly stopped when the game ends.
• The game will now display a message when a player has cast a vote in a poll.
• Fixed a bug where the Seeker Missiles target wouldn't get released when holding down the attack button.
• Fixed a bug where the gameplay initializer could run twice.
• Decreased Seeker Missile starting ammo in Comanche.
• Increased spawner instance limit.
0.3.2 Beta
• Fixed a bug where the player leave event could trigger two times.
• Fixed a bug where the flag height would be set incorrectly.
• Fixed a bug with the score board when a player left during the score screen between rounds.
• End game vote method has been changed. Now all player has to vote in order to end the current game.
• Added text tags to highlight the Battlefront armories.
• Added module options to the lobby.
• Added a battle log to keep track of events in the game.
• Added three new experimental game modules: Apocalypse, Comanche and Weapon Practice.
• Vote polls are now functional.
• Battlefront attribute upgrade progression switched from exponential to linear.
• Added module descriptions.
• Destruction scores has been implemented.
• The auto team manager can no longer create empty teams.
• Fixed a bug that caused flamethrower and laser projectiles to be destroyed on player impact.
• The projectile system has been optimized.
• Players can no longer leave the battlefield area and survive.
• Arcade initial movement speed has been reduced.
• Fixed a bug with unit collision checks not working correctly with units ignoring terrain height.
• Game mode icon will now show up in the main menu.
• Enabled the zombie option in custom arcade modes.
• EMP will now temporary disable turrets and mechanical units.
• Fixed some issues with node settings not resetting properly in some cases.
• Module code has been reorganized and modularized.
• Fixed a bug where the wrong spawner type would be created.• Increased vector and projectile instance limits.
0.3.1 Beta
• Added a quit game button to the main menu.
• The game timer is now properly stopped when the game ends.
• The game will now display a message when a player has cast a vote in a poll.
• Fixed a bug where the Seeker Missiles target wouldn't get released when holding down the attack button.
• Fixed a bug where the gameplay initializer could run twice.
• Decreased Seeker Missile starting ammo in Comanche.
• Increased spawner instance limit.
0.3.2 Beta
• Fixed a bug where the player leave event could trigger two times.
• Fixed a bug where the flag height would be set incorrectly.
• Fixed a bug with the score board when a player left during the score screen between rounds.
• End game vote method has been changed. Now all player has to vote in order to end the current game.
• Added text tags to highlight the Battlefront armories.
• Added module options to the lobby.