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Version 1.1 Changelog

14/2/2016

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​- Implemented undo functionality to the attack phase.
- Fixed an issue where the weapon display didn't update after canceling an targeting ability.
- Fixed an issue where using an ability as player 2 would show the name of player 1.
- Fixed an issue where the damage filter would flash for the winning player after a match.
- Reduced ability recharge times.
- Added a 32x24 grid to the preset grid size option.
- AI routine has been added to the scanner and dragonfire abilities.
- World generation should now be a little smoother.
- Reduced Lucky Shot hit chance to 35%.
- Redesigned the ability AoE indicator.
- Added four new banners.
- Improved various aspects of the interface.
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Version 1.0 Changelog

30/11/2015

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- The name of a leaving player will now properly change in the interface.
- Added three new banners.
- Addded a few more avatars.
- Implemented a undo function to the unit placement phase.
- Minor interface improvements.
- Fixed an issue caused when a player left during the building placement phase.
- General code maintenance and optimization.
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Version 0.12 Changelog

18/11/2015

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​- Redesigned unit health bars.
- Implemented abilities.
- User interface has been improved.
- Switched to another less resolution-dependent font.
- Match stats is now displayed during the game over menu.
- New banner unlocks now displays a notification to the player.
- The game will now replace a leaving player with an A.I. and continue as normal.
- Added more sound effects.
- Increased attack phase duration by 20 seconds.
- Banners are now unlocked after a match has ended.
- Minor fixes and general improvements.
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Feature - A.I. Difficulty

3/11/2015

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Code Editor

    

Very Easy

Fires completely at random. Has a high chance of "forgetting" to fire all shots, but will always fire at least one each turn.
You have to deliberately loose to this guy.

Easy

Fires at random tiles. Doesn't even care if structure are hit.

Medium

Uses a probability density function with parity check to search for enemy buildings. Efficient and deadly.
This is the default difficulty and as smart as the A.I. gets without resolving to cheating.

Hard

Same as Medium difficulty, but has a 3% chance of cheating on each individual shots.

Harder

Cheat rate increased to 6% per shot.

Very Hard

Cheat rate increased to 9%.

Elite

15% cheat rate. This one is just ridiculous and used primarily for testing stuff like building hits and deaths.
You do not want to play against this on large maps.
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Version 0.11 Changelog

1/11/2015

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​- User interface has been improved.
- Fixed some minor bank-related issues.
- World transition is now much smoother.
- Completely redesigned the AI search algorithm. It's now much smarter.
- Towers and Farms can now be rotated before being placed.
- Added a match timer to the game over screen.
- Added player avatars.
- Added a new banner.
- Implemented Blind Mode.
- Implemented a new notification system.
- Optimized assets.
- Increased attack and building placement phase duration to 60 seconds.
- Many more minor fixes and adjustments.
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