HomeWelcome to cgsource.net - my website and creative journal.
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3DFP - Student Film Project
15 weeks in the making, here's our half-year student film project at Noroff.
Made by Ole Petter Skovseth, Øyvind Bjerke Høyland, Christoffer Pedersen and myself. Follow our hero, Dave the unlucky business guy, as he attempts to do something as seemingly simple as boarding the subway train to get to work. Made with 3ds Max 2011 and Photoshop. Rendered with V-Ray 2.0 Composited in Nuke and edited in Premiere Pro and After Effects. |
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3DDA - Mandatory Project 4 - Character Animation
The final 3D Design & Animation project at Noroff Instituttet in Oslo.
This is a short animation using the Finn rig made by Sebastian Antonsen. Production time: 5 weeks Made with 3ds Max 2010 and rendered with Scanline (Beauty and Z Depth) and Mental Ray (Ambient Occlusion). The final clip was edited and composited using Photoshop and After Effects CS4. |
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3DDA - Mandatory Project 3 - Character Design
For this assignment we were to create our own character, complete with a profile, a background story and - of course - a design. [Hi-res image]
Production time: 5 weeks Made with 3ds Max 2010 and Photoshop CS4, rendered with Mental Ray. Composited using After Effects. |
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3DDA - Mandatory Project 2 - Chain Reaction
This was a group assignment with Christoffer Pedersen and Chris Ihle, creating some kind of Rube Goldberg machine animation. We probably put too much effort into the modeling considering that it doesn't count towards the final grade at all... This was all about creating free-form animations (It's all hand-animated, except for some cloth simulation).
Production time: 4 weeks Made with 3ds Max 2010, rendered with Scanline. |
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3DDA - Mandatory Project 1 - Architectural Visualization
Our first mandatory project at Noroff involved modeling, texturing, lighting and rendering an architectural scene.
Click the image for full resolution render and watch the short "making of" video below. Production time: 4 weeks Made with 3ds Max 2010, rendered with Mental Ray. Post-production in Photoshop. |
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