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= Cannon Commander =
1.01c

Picture
Cannon Commander is a turn-based WarCraft III minigame developed by Sourc[e]x for
The Hive Workshop's Speed Mapping Contest #1. The entire map was created in six days.

Cannon Commander was primarily designed with two players in mind, but it is also playable single-player.
As it's a turn-based game, it is playable by two players using a single computer (Versus Mode) as well.

Both player are each given the control over a cannon, and must, in turns, try to take down the other player's cannon.

A new random terrain is generated every round, or by request from the players.

The wind is here to mess with your projectiles, and especially in "3D Platform Mode" it can become quite difficult to hit the target spot-on, so pay attention to the flags and the blue wind speed indicator, as the wind will be randomized by every turn and can affect the projectile by quite a lot.

(2)cannoncommander1.01c.w3x
File Size: 1073 kb
File Type: w3x
Download File

Mirror 1 - The Hive Workshop

 • The map is open source for you to learn.
 • Only works on newer WarCraft III patches.

Key Features

• Two-player turn-based gameplay.
• 2D and 3D modes.
• Randomized terrain.
• Practice mode for single-player games.
• Open source map.

Hotkeys

General:
• W = Next Cameraset. (3D Mode)
• X = Previus Cameraset. (3D Mode)
• Q = Increase Power.
• Z = Decrease Power.
• D = Toggle Fine Tuning On/Off.
• E = Cycle Weapons.
• F = Fire Cannon.
• ▲ = Increase cannon elevation angle.
• ▼ = Decrease cannon elevation angle.
• ◄ = Rotate cannon left. (3D Mode)
• ► = Rotate cannon right. (3D Mode)

Multiplayer:
• ESC = Open request dialog.

Singleplayer:
• ESC = End current game and return to start menu.

Practice Mode:
• R = Randomize wind conditions.
• V = Randomize terrain.

Weapons

• Normal
• Timed
• Small

Credits

Game Design:
Sourc[e]x

Modeling:
Sourc[e]x
Chris.
Born2Modificate

Scripting:
Sourc[e]x

Special Effects:
Sourc[e]x

Music:
Ubisoft (Rayman)

Custom Terrain Art:
Punisher_x

Custom Font:
Ray Larabie

Additional Systems:
Anitarf's Vector System
Vexorian's Bound Sentinel

Screenshots


Changelog

1.01c:
• Patch 1.24b+ compatibility update.

1.01b:
• Fixed a minor bug where you could destroy the flag poles.

1.01:
• Fixed a minor script glitch.
• Skies now moves in the direction of the wind.
• The 'food' resource now serves as a second projectile display.
• Unit preloading has been implemented.
• Two more weapon types has been added.
• 2D terrain is now actually 2D.
• Camera abilities are now visually disabled in 2D mode.
• Terrain can now be deformed by projectile impacts.
• Trees can now be destroyed.
• Wind strength has been adjusted.
• More comments added.

1.00:
• Initial release (contest version)


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