Mass Destruction 2 is a arcade styled multi- and single-player map being made for Starcraft 2.
Mass Destruction 2 is currently under development. The beta is available on Battle.net servers globally Europe (EU) (0.A.5 beta) America (NA) (0.A.5 beta) Southeast Asia (SG) (0.A.4 beta) Korea & Taiwan (KR) (0.A.4 beta) China (TW) (0.A.5 beta) For discussion and development information, visit the project forum over at UDMod. |
GAME MANUAL (WIP)
About
Mass Destruction 2 (MD2) is a third person tank shooter developed for Starcraft 2. The game is highly configurable and features a wide range of game styles (modules), game modes, weapons and power-ups to create a diverse and enjoyable gameplay with a healthy dose of replayability.
Mass Destruction 2 (MD2) is a third person tank shooter developed for Starcraft 2. The game is highly configurable and features a wide range of game styles (modules), game modes, weapons and power-ups to create a diverse and enjoyable gameplay with a healthy dose of replayability.
Controls
These are just the default controls of the tank, and can be changed at any time by the player.
Relative Direction Controls
W = Accelerate
S = Reverse
A = Turn Left
D = Turn Right
Eight-Way Directional Controls
W = Drive Up
S = Drive Down
A = Drive Left
D = Drive Right
C = Toggle between control types
Q = Previous Weapon
E = Next Weapon
Left Mouse Button = Fire Weapon
Right Mouse Button = Use Power-up
Move the mouse cursor around the screen to aim your weapon.
These are just the default controls of the tank, and can be changed at any time by the player.
Relative Direction Controls
W = Accelerate
S = Reverse
A = Turn Left
D = Turn Right
Eight-Way Directional Controls
W = Drive Up
S = Drive Down
A = Drive Left
D = Drive Right
C = Toggle between control types
Q = Previous Weapon
E = Next Weapon
Left Mouse Button = Fire Weapon
Right Mouse Button = Use Power-up
Move the mouse cursor around the screen to aim your weapon.
Game Modules
Game modules defines the type of game the players are playing. Each module comes with a unique set of game rules.
Game modules defines the type of game the players are playing. Each module comes with a unique set of game rules.
Arcade (default)
Arcade is the standard mode-based player versus player module and comes with a variety of Game Modes. Arcade can be played with teams if chosen by the Game Administrator.
Deathmatch
Classic deathmatch mode. Kill as many player as you can before the timer expires.
Destruction
Cause as much destruction as you can before the timer expires.
Hold the Flag
Collect and hold on to the flag for as long as you can, but stay inside the designated area or you'll get punished.
The current location of the flag is marked on the radar with a white dot.
Annihilation
Destroy the enemy tanks, but more importantly; stay alive. No re-spawns here. Last man/team standing wins.
King of the Hill
Stand inside the marked area to gain points while keeping the enemy players away.
Random (default)
A random one of the game modes above will be chosen every round.
Custom
The default modes not enough for you? Mix and match your own game mode based on existing game mechanics.
Experience points are disabled in custom modes, but general stats will still be tracked however.
Battlefront
Battlefront is a team based tug of war game loosely inspired by the AoS map genre. The players are divided into two teams and must defend their base while trying to destroy the enemy team's base. Players must make use of their team's armory to upgrade both their tank and attack forces.
Apocalypse
Apocalypse is a wave based cooperative survival mode where the goal of the players is to survive for as long as possible.
Juggernaut
The Juggernaut is a massive tank with heavy armor and unmatched firepower. The player with the lowest score will be picked to play as the Juggernaut. If the Juggernaut is destroyed, the player that destroyed it will become the new Juggernaut. Points are earned for killing as the Juggernaut, or dealing damage to the Juggernaut. The player with the most points at the end of the round wins.
Practice
Unlimited ammunition and armor and faster weapon reload times, this is a place to screw around and get familiar with the various weapons found in the game. The only way to end this module is by a end game vote.
Arcade is the standard mode-based player versus player module and comes with a variety of Game Modes. Arcade can be played with teams if chosen by the Game Administrator.
Deathmatch
Classic deathmatch mode. Kill as many player as you can before the timer expires.
Destruction
Cause as much destruction as you can before the timer expires.
Hold the Flag
Collect and hold on to the flag for as long as you can, but stay inside the designated area or you'll get punished.
The current location of the flag is marked on the radar with a white dot.
Annihilation
Destroy the enemy tanks, but more importantly; stay alive. No re-spawns here. Last man/team standing wins.
King of the Hill
Stand inside the marked area to gain points while keeping the enemy players away.
Random (default)
A random one of the game modes above will be chosen every round.
Custom
The default modes not enough for you? Mix and match your own game mode based on existing game mechanics.
Experience points are disabled in custom modes, but general stats will still be tracked however.
Battlefront
Battlefront is a team based tug of war game loosely inspired by the AoS map genre. The players are divided into two teams and must defend their base while trying to destroy the enemy team's base. Players must make use of their team's armory to upgrade both their tank and attack forces.
Apocalypse
Apocalypse is a wave based cooperative survival mode where the goal of the players is to survive for as long as possible.
Juggernaut
The Juggernaut is a massive tank with heavy armor and unmatched firepower. The player with the lowest score will be picked to play as the Juggernaut. If the Juggernaut is destroyed, the player that destroyed it will become the new Juggernaut. Points are earned for killing as the Juggernaut, or dealing damage to the Juggernaut. The player with the most points at the end of the round wins.
Practice
Unlimited ammunition and armor and faster weapon reload times, this is a place to screw around and get familiar with the various weapons found in the game. The only way to end this module is by a end game vote.
Game Variants
The game variant is a property set by the game host before creating a custom game that determines what modules will be available once ingame.
The game variant is a property set by the game host before creating a custom game that determines what modules will be available once ingame.
Quick FFA Arcade
Immediately launches a quick FFA Arcade game using default settings. In-game lobby will be skipped and the game will quit back to SC2 once the game session is over.
Quick Team Arcade
Immediately launches a quick team Arcade game using default settings. In-game lobby will be skipped and the game will quit back to SC2 once the game session is over. The Team Manager will show up before the first round starts.
Unlocked
All module and game mode settings can be changed in-game.
Arcade
Game is locked to the Arcade module.
Battlefront
Game is locked to the Battlefront module.
Apocalypse
Game is locked to the Apocalypse module.
Juggernaut
Game is locked to the Juggernaut module.
Debug
Plays like the Unlocked variant, but allows for debug command inputs. Saving will be disabled.
Immediately launches a quick FFA Arcade game using default settings. In-game lobby will be skipped and the game will quit back to SC2 once the game session is over.
Quick Team Arcade
Immediately launches a quick team Arcade game using default settings. In-game lobby will be skipped and the game will quit back to SC2 once the game session is over. The Team Manager will show up before the first round starts.
Unlocked
All module and game mode settings can be changed in-game.
Arcade
Game is locked to the Arcade module.
Battlefront
Game is locked to the Battlefront module.
Apocalypse
Game is locked to the Apocalypse module.
Juggernaut
Game is locked to the Juggernaut module.
Debug
Plays like the Unlocked variant, but allows for debug command inputs. Saving will be disabled.
Game Lobby
The game lobby is where the Game Administrator sets up the game and players adjusts their settings. All players are returned here between each game.
The game lobby is where the Game Administrator sets up the game and players adjusts their settings. All players are returned here between each game.
Main Menu
Ready
All players must click this button in order for the game to start. To the right of this button is a counter showing the number of ready players over the number of active players in the game. In case one or more of the players goes AFK during the lobby, any player can click the force ready button in the Quick Menu to start the game.
Game Setup
This button is only available to the Game Administrator and only on customizeable game modules like Arcade and Juggernaut. This is where the rules of the game can be tweaked.
Options
Contains all player-specific options. Here the player will be able to adjust key mapping, settings and customize their tank.
Info
This menu contains general game information such as weapon descriptions, changelogs and credits.
Quit Game
Allows the player to quit the game with a "victory" status.
Ready
All players must click this button in order for the game to start. To the right of this button is a counter showing the number of ready players over the number of active players in the game. In case one or more of the players goes AFK during the lobby, any player can click the force ready button in the Quick Menu to start the game.
Game Setup
This button is only available to the Game Administrator and only on customizeable game modules like Arcade and Juggernaut. This is where the rules of the game can be tweaked.
Options
Contains all player-specific options. Here the player will be able to adjust key mapping, settings and customize their tank.
Info
This menu contains general game information such as weapon descriptions, changelogs and credits.
Quit Game
Allows the player to quit the game with a "victory" status.
Game Module
This is where the Game Administrator can browse between the different game modules. When Arcade is selected, the game mode will also show up in the bottom right corner of this window. Hold the cursor above the module name/mode icon to display details around the current selection.
This is where the Game Administrator can browse between the different game modules. When Arcade is selected, the game mode will also show up in the bottom right corner of this window. Hold the cursor above the module name/mode icon to display details around the current selection.
Quick Menu
Force Start
Forces the game to start even though some players aren't ready.
This button can be pressed by any player but will only be clickable after 90 seconds in the lobby.
Settings
Allows the players to manage general settings and key mapping without having to go into the options submenu.
Battle Log
Displays the battle log from the last played game. The battle log contains the main events of the game.
Help
Displays the help window which contains a lot of information to help newcomers get into the game.
This is very much a WIP at the moment.
Force Start
Forces the game to start even though some players aren't ready.
This button can be pressed by any player but will only be clickable after 90 seconds in the lobby.
Settings
Allows the players to manage general settings and key mapping without having to go into the options submenu.
Battle Log
Displays the battle log from the last played game. The battle log contains the main events of the game.
Help
Displays the help window which contains a lot of information to help newcomers get into the game.
This is very much a WIP at the moment.
Player List
Self-explainatory. It's a list of all the available players in the game.
Hold the cursor above a player's name to see their stats.
Self-explainatory. It's a list of all the available players in the game.
Hold the cursor above a player's name to see their stats.
Chatbox
The lobby chatbox displays messages sent and received by players and announcements made by the map author as well as other notifications for the player.
The lobby chatbox displays messages sent and received by players and announcements made by the map author as well as other notifications for the player.
Game Mechanics
Game Administrator
The Game Administrator is responsible for setting up the non-player specific options like the game module/mode, number of rounds, round duration and weapon/power-up configurations.
MD2 will go through the active playerlist and give the Game Administrator status to the first available player, in most cases the game host. The Game Administrator is marked with a exclamation mark in the lobby player list.
The Game Administrator is responsible for setting up the non-player specific options like the game module/mode, number of rounds, round duration and weapon/power-up configurations.
MD2 will go through the active playerlist and give the Game Administrator status to the first available player, in most cases the game host. The Game Administrator is marked with a exclamation mark in the lobby player list.
Weapon Heat
All weapons generates heat to the tank turret when fired. Too much heat causes turret overheating. When you're overheated, you will not be able to fire any weapons before the turret has been fully cooled.
All weapons generates heat to the tank turret when fired. Too much heat causes turret overheating. When you're overheated, you will not be able to fire any weapons before the turret has been fully cooled.
Item Spawners
The item spawners are structures scattered around the battlefield continuously spawning new weapons and power-ups for players to use. Players can simply run over spawned items to pick them up.
The item spawners are structures scattered around the battlefield continuously spawning new weapons and power-ups for players to use. Players can simply run over spawned items to pick them up.
Game Events
Game events only applies to Arcade games and are events triggered by the game at random times to screw with the players. A warning is displayed when a event is about to be unleashed. Watch out for black holes and nuclear missiles.
Game events is a optional feature decided by the Game Administrator.
Game events only applies to Arcade games and are events triggered by the game at random times to screw with the players. A warning is displayed when a event is about to be unleashed. Watch out for black holes and nuclear missiles.
Game events is a optional feature decided by the Game Administrator.
Team Manager
The Team Manager is the system that manages the player teams. Its interface will show up right before a teamed game to allow the players to configure their team.
The Team Manager is the system that manages the player teams. Its interface will show up right before a teamed game to allow the players to configure their team.
Artificial Intelligence (A.I.)
MD2 comes with an advanced tank A.I. that makes it possible for players to play with or against computer players. The A.I. players can be added directly in the game lobby by the Game Administrator, or in the default SC2 lobby by adding normal computer players. The A.I. was primarily designed to be used in the Arcade and Juggernaut module, and will not function as good in other modules.
MD2 comes with an advanced tank A.I. that makes it possible for players to play with or against computer players. The A.I. players can be added directly in the game lobby by the Game Administrator, or in the default SC2 lobby by adding normal computer players. The A.I. was primarily designed to be used in the Arcade and Juggernaut module, and will not function as good in other modules.
Spectators
MD2 supports spectator players which can just sit back and watch the game. Players can only become spectators by selecting the player type in the SC2 lobby after joining a game.
MD2 supports spectator players which can just sit back and watch the game. Players can only become spectators by selecting the player type in the SC2 lobby after joining a game.
User Interface
Weapon Bar
Displays what weapon you have currently equiped and how much ammunition is left for that weapon.
Vitality Bar
Diaplays the player's current armor/health. When this reaches zero, you're dead.
Cooldown Bar
Displays the cooldowns for the weapon. The bottom one is turret heat level, the upper one is weapon reloading.
Powerup Bar
Displays the currently equiped powerup and how long it'll last.
Timer/Credits
Displays the game timer or the current amount of credits depending on which one is used by the current module.
Weapon Browser
Events
Player Chat
Radar
Options
Votes
This option opens up a list of available vote polls. Vote polls are used to let players vote for a certain action to take place.
-End Game
-Surrender
Only available in Battlefront, this vote poll allows a team to surrender before the team's science facility has been destroyed to shorten down the game.
-New Admin
Players can here vote for a new Game Administrator.
-Kick Player
Enables players to kick annoying or AFK players from the game.
Settings
Opens up the quick settings dialog window which allows the player to manage general settings and key mapping on the fly.
Help
Opens up the help dialog window where the player can read more into the map information.
Weapons
High-Explosive Anti-Tank (H.E.A.T.) Rounds
The H.E.A.T. Round is the default weapon of MD2 and is a accurate line weapon with a punch.
Gatling Guns
Dual rapid-fire Gatling Guns. A bit inaccurate, but very good at short range combat.
Missile Pods
The missile pods will fire two missiles in a straight line, dealing a lot of damage on impact.
Flamethrower
Strong short range weapon, the flamethrower will pass right through targets, allowing it to damage multiple players.
Laser
The laser is a rapid fire weapon that will not only deal a lot of damage, but will also heat up the weapon of players it hits. The laser will pass right through targets, allowing it to damage multiple players.
Seeker Missile
The seeker missiles are homing projectiles that will follow a target. You can either click on a player to lock on to their tank, or just target a point on the ground.
Artillery
The artillery is a slow but effective weapon designed to target tanks on different cliff levels. The artillery projectile will land approximately on the position of the mouse cursor at the time of firing.
Land Mine
The land mines are powerful anti-armor explosives concealed on the ground that will detonate as tanks passes over them. Firing this weapon will deploy a land mine underneath your tank. Land mines will only be visible to the owner and will detonate on enemies and friends alike.
Electromagnetic Pulse (E.M.P.) Burst
The E.M.P. Burst projectile will power down all tanks and mechanical units within its detonation area for a short amount of time. Units hit by the E.M.P. will not be able to move, aim or shoot.
Armageddon Cannon
The armageddon cannon is the most powerful weapon in the game. It packs a massive recoil and generates enough heat to overheat the turret with a single shot.
Powerups
Powerups are special temporary abilities gained by picking up powerup items spawned by item spawners. Powerups must be activated by the player manually after picking them up.
Jump Jet
Allows the player to jump up cliffs and evade incoming projectiles. Keep pressing the powerup key after activating it to jump more.
Speed Boost
Temporarily boosts the tank's movement speed.
Damage Boost
Temporarily boosts the tank's weapon damage.
Armor Boost
Temporarily boosts the tank's armor.
Fast Reload
Temporarily boosts the tank's attack speed.
Heat Resistance
Makes the tank impervious to heat generated by firing weapons. Does not help against being attacked by a player with a flamethrower.
Teleport
Teleports the tank a short distance towards the current mouse cursor position.
Force Shield
All projectiles fired at the tank will bounce off. Also makes the player unaffected by physic forces.
Debug Commands
Debug commands can be used in debug games. To activate a debug command, type it in the default chat and hit enter.
-reset players: Resets all players and their weapons.
-add ai: Adds a new A.I. player to an open player slot.
-add ai all: Fills the remaining open player slots with A.I. players.
-die: Suicide.
-cr #: Adds # credits to the player.
-cr all #: Adds # credits to all players.
-end round: Ends the current round.
-end game: Ends the current game.
-give weapon #: Adds the weapon to the player.
-give powerup #: Adds the powerup to the player.
-give all: Gives 9999 ammunition to all weapons.
-no heat: Removes weapon heat generation.
-no heat all: Removes weapon heat generation from all players.
-fast reload: 400% reload rate.
-instant reload: 1000% reload rate.
-instant reload all: 1000% reload rate for all players.
-next event: Immediately starts the next random event.
-stop event: Stops the current random event.
-mob: Spawns 60 hostile marines at the cursors current position.
-supermob: Spawns 300 hostile marauders at the cursors current position.
-restore: Restores all battlefield destructibles back to normal.
-shield: Adds and activates force shield powerup for all players.
-godmode: Gives you 1000000% armor and 10000% damage.
-gold: Turns your tank into gold.
-jumpjet: Gives the player the jump jet powerup.
-double speed: Gives the player the speed boost powerup.
-space: Launches the player into orbit.
-next event: Immediatly starts the next random game event.
-gravity #: Sets the game gravity force. Default value: -0.03.
-set armor #: Sets the current armor of the player's tank.
-set damage #: Sets the current damage of the player's tank.
-set weight #: Sets the current weight of the player's tank.
-set speed #: Sets the current movement speed of the player's tank.
-doomsday: Gives the armageddon cannon to all players.
-jump to: Moves the player to the current position of the mouse cursor.
-float: Toggles tank floating mode (Comanche mechanics).
-trails: Toggles spawning of tank dirt trails.
-pushable: Toggles tank pushability.
-knockback: Runs a test of the unit knockback engine at the current location of the cursor.
-juggernaut: Turns the player into the Juggernaut Tank.
-pause: Pauses/unpauses the player's movement thread.
-pause all: Pauses/unpauses all the players movement threads.
-reject: Toggles the force shield effect to bounce projectiles off the tank.
-time #: Sets the duration of the game timer.
-scale #: Rescales the tank model. A value of 1 is 100%.
-show ui: Toggles the gameplay UI.
-battlefield #: Changes the battlefield to the given id.
-ai stop: Stops the A.I. thread.
-ai start: Restarts the A.I. thread.
-debug game: Opens up a dialog with game debugging information.
-debug player: Opens up a dialog with player debugging information.
-debug ai: Opens up a dialog with A.I. debugging information.
-debug hide: Hides all debugging dialogs.
-remove: Removes the player from the game. (bugged)
Weapon Bar
Displays what weapon you have currently equiped and how much ammunition is left for that weapon.
Vitality Bar
Diaplays the player's current armor/health. When this reaches zero, you're dead.
Cooldown Bar
Displays the cooldowns for the weapon. The bottom one is turret heat level, the upper one is weapon reloading.
Powerup Bar
Displays the currently equiped powerup and how long it'll last.
Timer/Credits
Displays the game timer or the current amount of credits depending on which one is used by the current module.
Weapon Browser
Events
Player Chat
Radar
Options
Votes
This option opens up a list of available vote polls. Vote polls are used to let players vote for a certain action to take place.
-End Game
-Surrender
Only available in Battlefront, this vote poll allows a team to surrender before the team's science facility has been destroyed to shorten down the game.
-New Admin
Players can here vote for a new Game Administrator.
-Kick Player
Enables players to kick annoying or AFK players from the game.
Settings
Opens up the quick settings dialog window which allows the player to manage general settings and key mapping on the fly.
Help
Opens up the help dialog window where the player can read more into the map information.
Weapons
High-Explosive Anti-Tank (H.E.A.T.) Rounds
The H.E.A.T. Round is the default weapon of MD2 and is a accurate line weapon with a punch.
Gatling Guns
Dual rapid-fire Gatling Guns. A bit inaccurate, but very good at short range combat.
Missile Pods
The missile pods will fire two missiles in a straight line, dealing a lot of damage on impact.
Flamethrower
Strong short range weapon, the flamethrower will pass right through targets, allowing it to damage multiple players.
Laser
The laser is a rapid fire weapon that will not only deal a lot of damage, but will also heat up the weapon of players it hits. The laser will pass right through targets, allowing it to damage multiple players.
Seeker Missile
The seeker missiles are homing projectiles that will follow a target. You can either click on a player to lock on to their tank, or just target a point on the ground.
Artillery
The artillery is a slow but effective weapon designed to target tanks on different cliff levels. The artillery projectile will land approximately on the position of the mouse cursor at the time of firing.
Land Mine
The land mines are powerful anti-armor explosives concealed on the ground that will detonate as tanks passes over them. Firing this weapon will deploy a land mine underneath your tank. Land mines will only be visible to the owner and will detonate on enemies and friends alike.
Electromagnetic Pulse (E.M.P.) Burst
The E.M.P. Burst projectile will power down all tanks and mechanical units within its detonation area for a short amount of time. Units hit by the E.M.P. will not be able to move, aim or shoot.
Armageddon Cannon
The armageddon cannon is the most powerful weapon in the game. It packs a massive recoil and generates enough heat to overheat the turret with a single shot.
Powerups
Powerups are special temporary abilities gained by picking up powerup items spawned by item spawners. Powerups must be activated by the player manually after picking them up.
Jump Jet
Allows the player to jump up cliffs and evade incoming projectiles. Keep pressing the powerup key after activating it to jump more.
Speed Boost
Temporarily boosts the tank's movement speed.
Damage Boost
Temporarily boosts the tank's weapon damage.
Armor Boost
Temporarily boosts the tank's armor.
Fast Reload
Temporarily boosts the tank's attack speed.
Heat Resistance
Makes the tank impervious to heat generated by firing weapons. Does not help against being attacked by a player with a flamethrower.
Teleport
Teleports the tank a short distance towards the current mouse cursor position.
Force Shield
All projectiles fired at the tank will bounce off. Also makes the player unaffected by physic forces.
Debug Commands
Debug commands can be used in debug games. To activate a debug command, type it in the default chat and hit enter.
-reset players: Resets all players and their weapons.
-add ai: Adds a new A.I. player to an open player slot.
-add ai all: Fills the remaining open player slots with A.I. players.
-die: Suicide.
-cr #: Adds # credits to the player.
-cr all #: Adds # credits to all players.
-end round: Ends the current round.
-end game: Ends the current game.
-give weapon #: Adds the weapon to the player.
-give powerup #: Adds the powerup to the player.
-give all: Gives 9999 ammunition to all weapons.
-no heat: Removes weapon heat generation.
-no heat all: Removes weapon heat generation from all players.
-fast reload: 400% reload rate.
-instant reload: 1000% reload rate.
-instant reload all: 1000% reload rate for all players.
-next event: Immediately starts the next random event.
-stop event: Stops the current random event.
-mob: Spawns 60 hostile marines at the cursors current position.
-supermob: Spawns 300 hostile marauders at the cursors current position.
-restore: Restores all battlefield destructibles back to normal.
-shield: Adds and activates force shield powerup for all players.
-godmode: Gives you 1000000% armor and 10000% damage.
-gold: Turns your tank into gold.
-jumpjet: Gives the player the jump jet powerup.
-double speed: Gives the player the speed boost powerup.
-space: Launches the player into orbit.
-next event: Immediatly starts the next random game event.
-gravity #: Sets the game gravity force. Default value: -0.03.
-set armor #: Sets the current armor of the player's tank.
-set damage #: Sets the current damage of the player's tank.
-set weight #: Sets the current weight of the player's tank.
-set speed #: Sets the current movement speed of the player's tank.
-doomsday: Gives the armageddon cannon to all players.
-jump to: Moves the player to the current position of the mouse cursor.
-float: Toggles tank floating mode (Comanche mechanics).
-trails: Toggles spawning of tank dirt trails.
-pushable: Toggles tank pushability.
-knockback: Runs a test of the unit knockback engine at the current location of the cursor.
-juggernaut: Turns the player into the Juggernaut Tank.
-pause: Pauses/unpauses the player's movement thread.
-pause all: Pauses/unpauses all the players movement threads.
-reject: Toggles the force shield effect to bounce projectiles off the tank.
-time #: Sets the duration of the game timer.
-scale #: Rescales the tank model. A value of 1 is 100%.
-show ui: Toggles the gameplay UI.
-battlefield #: Changes the battlefield to the given id.
-ai stop: Stops the A.I. thread.
-ai start: Restarts the A.I. thread.
-debug game: Opens up a dialog with game debugging information.
-debug player: Opens up a dialog with player debugging information.
-debug ai: Opens up a dialog with A.I. debugging information.
-debug hide: Hides all debugging dialogs.
-remove: Removes the player from the game. (bugged)
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