Singleplayer Beta: Now!
Multiplayer ETA: Soonish™
Regions: EU, NA, SEA, TW and local
Left Mouse Button
Right Mouse Button (click)
Right Mouse Button (hold)
Shift (hold, while selecting)
Alt (hold, while selecting)
Ctrl+C (single tile selected)
Ctrl+V (single tile copied)
Ctrl+C (multiple tiles selected)
Ctrl+V (multiple tiles copied)
R (during test play)
Arrow Keys (game camera)
Shift+Arrow Keys (game camera)
Select single tile
Add to selection
Remove from selection
Select all tiles
Insert the currently selected item into the selected tiles
Clears the selected tiles for items and connections
Delete the currently selected item's layer from selection
Remove the currently selected item type from selection
Clone the content of the selected tile
Fills the selected tiles with the content of the cloned tile
Copy selected tiles
Paste copied tiles
Disconnect/unlink selected tiles
Open item search menu
Retrieve item type from selected tile
Toggle grid on/off
Toggle layer coloring on/off
Start/stop test play
Move selected tiles
Move camera faster
Save current selection to slot #
Load selection from slot #
Remove slot # from the current selection
Add slot # to the current selection
int var = 32 PlayerAddScore(var)
global int var = 32 PlayerAddScore(var)
readonly int var = 32 global readonly int var = 32 var = 64 // Error. Cannot set the value of readonly variable PlayerAddScore(var)
int var global int var var = 32 PlayerAddScore(var)
int var = RandomInt(0,4) Message("The value of var is " + IntToString(var))
if (RandomInt(0,1) == 0) Message("Random integer is zero.") elseif (RandomInt(0,1) == 0) Message("Random integer is indeed zero.") else Message("I give up. Random integer is one.") endif while (i < 32) i++ endwhile
debug Message("This message will only display during script debugging in test games.") enddebug
Level: Name of the level in which the error occurred.
Script: Name of the script in which the error occurred.
Type: Type of error which caused the crash.
Game ID: Current game session.
Local ID: Local execution instance ID of the script.
Time: Time of error from the start of the game session.
Line: Line of the script in which the error occurred.
Token: Script token in which the error occurred.
Details: What caused the error, and where.
Clear: Clears the list of collected errors.
Close: Closes the Error Manager.