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Version 1.1 Changelog

14/2/2016

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​- Implemented undo functionality to the attack phase.
- Fixed an issue where the weapon display didn't update after canceling an targeting ability.
- Fixed an issue where using an ability as player 2 would show the name of player 1.
- Fixed an issue where the damage filter would flash for the winning player after a match.
- Reduced ability recharge times.
- Added a 32x24 grid to the preset grid size option.
- AI routine has been added to the scanner and dragonfire abilities.
- World generation should now be a little smoother.
- Reduced Lucky Shot hit chance to 35%.
- Redesigned the ability AoE indicator.
- Added four new banners.
- Improved various aspects of the interface.
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Version 1.0 Changelog

30/11/2015

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- The name of a leaving player will now properly change in the interface.
- Added three new banners.
- Addded a few more avatars.
- Implemented a undo function to the unit placement phase.
- Minor interface improvements.
- Fixed an issue caused when a player left during the building placement phase.
- General code maintenance and optimization.
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Version 0.12 Changelog

18/11/2015

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​- Redesigned unit health bars.
- Implemented abilities.
- User interface has been improved.
- Switched to another less resolution-dependent font.
- Match stats is now displayed during the game over menu.
- New banner unlocks now displays a notification to the player.
- The game will now replace a leaving player with an A.I. and continue as normal.
- Added more sound effects.
- Increased attack phase duration by 20 seconds.
- Banners are now unlocked after a match has ended.
- Minor fixes and general improvements.
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Version 0.11 Changelog

1/11/2015

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​- User interface has been improved.
- Fixed some minor bank-related issues.
- World transition is now much smoother.
- Completely redesigned the AI search algorithm. It's now much smarter.
- Towers and Farms can now be rotated before being placed.
- Added a match timer to the game over screen.
- Added player avatars.
- Added a new banner.
- Implemented Blind Mode.
- Implemented a new notification system.
- Optimized assets.
- Increased attack and building placement phase duration to 60 seconds.
- Many more minor fixes and adjustments.
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