The tools I'm using the most are 3ds Max, Mudbox, Photoshop and After Effects, main software being Max. I consider modeling, geometry and topology as my main strength in the production pipeline.
I chose to study 3D because - as stated above - I find it highly interesting and because of its freedom of creativity. Truth be told, I was originally supposed to study 3D Game Design as my second year but was convinced to jump over to 3D Film Production during my first year on Noroff.
That's pretty much all I have for now.