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Digital Acting 1 - Final Animation

16/9/2010

2 Comments

 
I've then applied the finishing touches to the animation and done a lot of Curve Editor and Dope Sheet work to get it all to run seamlessly.
After some timing adjustments along the final process, the animation length finally settled at 410 frames - which is almost 100 frames longer than my initial block.
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The Curve Editor.
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The Dope Sheet is a way more organized way to edit and scale keys.
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Keys, keys, keys. It gets chaotic after entering the final animation pass.
I've also added a nice squish and a toon smoke effect (kinda inspired by Worms) to the cannon for a greater force impression. The smoke effect is nothing but a bunch of animated geospheres, moving and scaling down to invisibility over time. Also have a animated Falloff shader in the render.
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HD Render

In conclusion - I'm satisfied with the end result all things considered. I could probably have added some more weight to the cannonball seeing that the assignment states the object should be "very heavy" and not just "heavy" as in my case, and maybe a stronger anticipation before the first lift.
2 Comments
Mats
16/9/2010 07:44:11

For sure one of the better lift animations I have seen.

You have done it all step by step, all from the drawing to the block and so on. Even got a fun story out of it.
The only thing might be, that people might not remember the lift in this clip, more that he manage to shot I'm self with a canon. Might steal some but nothing that I personal would have changed.
I also think the waving with the arms in the start, dont get me wrong it loks awsome, but not that natural. But again i dont know what mood the character is in. Maybe is really really relaxed, and in that case, the arms are perfect.

Great piece of work,and those extra things like squash on the canon and the "smoke" really adds to this. Really cool that you work with dope sheet don't see that many people is it.

The blog looks great to, you explain yourself in short word, but enough so people understand. Allot of pictures and video really adds, and makes it easy to read trough.

Overall really well done Ole Kristian Busk!

Reply
tribuna penitenciária rj link
24/6/2023 14:47:56

Great blog I enjoyed reading it.

Reply



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    Ole Kristian Busk
    3D Generalist
    Born 1988, Norway

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