After some timing adjustments along the final process, the animation length finally settled at 410 frames - which is almost 100 frames longer than my initial block.
I've then applied the finishing touches to the animation and done a lot of Curve Editor and Dope Sheet work to get it all to run seamlessly. After some timing adjustments along the final process, the animation length finally settled at 410 frames - which is almost 100 frames longer than my initial block. I've also added a nice squish and a toon smoke effect (kinda inspired by Worms) to the cannon for a greater force impression. The smoke effect is nothing but a bunch of animated geospheres, moving and scaling down to invisibility over time. Also have a animated Falloff shader in the render. HD RenderIn conclusion - I'm satisfied with the end result all things considered. I could probably have added some more weight to the cannonball seeing that the assignment states the object should be "very heavy" and not just "heavy" as in my case, and maybe a stronger anticipation before the first lift.
2 Comments
Mats
16/9/2010 07:44:11
For sure one of the better lift animations I have seen.
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About the authorOle Kristian Busk Archives
August 2018
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