"Mr. Sloman" (The store manager) is apparently sick, and as my character is the oldest employee he has to temporary take over the management of the store. As such he tries his hands on some sort of team morality speech in front of the other employees. Morality level just might have dropped even lower after his not-so-successful attempt.
These are just short examples of some of the animation principles I've used in my animation.
Anticipation - The hands moves up closer to the chest, anticipating the downward motion moments after.
Alright, here goes nothing...
There's something with the "I don't know" section that seems to be off. I'm not quite sure what's wrong, but I just don't find the animation too convincing at that part. Also, maybe I could've added some more weight to the notation board. Right now he's briefly holding it with three fingers as if it were a piece of paper.
The legs can seem kind of static, so perhaps shifting from standing on the left to the right leg somewhere in there could've improved the animation a bit. I'm not sure about this though, as the point of importance always stays at the torso and the hands.
The mouth shapes could've been improved by further adjusting the wide/narrow and open/close properties.
Besides from that, I'm happy with the final result.
Damn am I tired of listening to the bloody sound clip.