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Digital Acting 2 - Full-body Animation - Final Render

3/11/2010

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The Character
"Mr. Sloman" (The store manager) is apparently sick, and as my character is the oldest employee he has to temporary take over the management of the store. As such he tries his hands on some sort of team morality speech in front of the other employees. Morality level just might have dropped even lower after his not-so-successful attempt.
Picture
'The anagram of meat is team...?'
Animation Principle Examples
These are just short examples of some of the animation principles I've used in my animation.

      Anticipation - The hands moves up closer to the chest, anticipating the downward motion moments after.

      Staging - The staging has been set up in a simple manner to draw the viewer's attentionto the main character - rendering him the greatest importance in the scene and brings the point across to the viewer. Hopefully.

      Timing - Timing is a important part of lip-sync as unsynchronized or sloppy timed lip motion would look like he's dubbed from a foreign language - we wouldn't want that, would we? Timing also applies to the body-language, doing the right action at the right time.

      Appeal - The character has to be appealing to the audience, and as such has to be in a situation and do actions the audience can familiarize them self with. Here he's trying to retell a quote by "Mr. Sloman", but messes up.

Other animation principles I've been using includes follow through and overlapping action, slow in and slow out, arcs, and secondary action.
Final Render
Props has been properly modeled, placeholder objects removed and scene lighted - This is my final output rendered at a comfortable 720p high definition resolution.
http://www.youtube.com/watch?v=7DrzmugubfI&hd=1
Constructive Self-Critique
Alright, here goes nothing...
There's something with the "I don't know" section that seems to be off. I'm not quite sure what's wrong, but I just don't find the animation too convincing at that part. Also, maybe I could've added some more weight to the notation board. Right now he's briefly holding it with three fingers as if it were a piece of paper.
The legs can seem kind of static, so perhaps shifting from standing on the left to the right leg somewhere in there could've improved the animation a bit. I'm not sure about this though, as the point of importance always stays at the torso and the hands.
The mouth shapes could've been improved by further adjusting the wide/narrow and open/close properties.
Besides from that, I'm happy with the final result.

Damn am I tired of listening to the bloody sound clip.
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    Ole Kristian Busk
    3D Generalist
    Born 1988, Norway

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