Having played a lot with LEGOs back in the days, I thought it would be cool to create a digital LEGO model within 3ds Max. I'm not entirely sure about what I'm going to build out of this yet, but in the meantime I've started modeling some of the most widely used bricks.
The bricks are all polygon modeled using simple yet effective geometry.
Shapes and scale ratios are more or less identical to the real thing.
Shapes and scale ratios are more or less identical to the real thing.

Bump and displacement maps makes for the final surface touches.
The current shader is based on MR Arch & Design Matte Plastic.
I'll try to create a SSS solution later for added realism.
The current shader is based on MR Arch & Design Matte Plastic.
I'll try to create a SSS solution later for added realism.