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Storytelling and Cinematography - Storyboard

4/12/2010

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With the treatment settled, we now had to draw a storyboard describing the story and shot decisions in pictures. We decided early on that the film would have a very cartoony style which was my intention for the treatment from the very beginning. So before we started even planning the storyboard, we drew some concept art for the main characters; Dead Meat and the General to make sure we were drawing based on the same concepts instead of drawing four different versions of the same character. We eventually went for my interpretation for both of the characters with just some minor tweaks to the General. Concept art below.
Having the character concepts nailed down, we could now start planning out the various scenes and shots, so we sat down and discussed and sketched down the rough shots and camera angles we wanted in the storyboard.
Some sketch samples:
After having planned out everything, we split the shots into four parts and started drawing 1/4 of the storyboard each. I myself was responsible for getting the ending and some action shots together.
Here's my final drawings:
I was not much involved into the actual storyboard assembly but creating the initial layout and setting in a few of the shots. I was busy planning out and editing the animatic at the time.

Final storyboard:
I'm overall quite satisfied with the end result and I don't think there's much I'd personally like to change. Maybe just a couple of camera angles and positions, but that's about it.
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    Ole Kristian Busk
    3D Generalist
    Born 1988, Norway

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