As we're getting close to the deadline I've been spending some time on creating some long needed texture maps for "Dave". He now looks a whole lot better and fits more with our current art direction. I also created a "overrun" variation with a lot of dirt and shoeprints for the third train incident.
I've also been experimenting around a little with compositing in Photoshop to achieve different looks to the final output, and I really like where this is heading.