I'm having a hard time deciding on which image sampler to use for this movie. Adaptive DMC is definitely the faster one but it produces too much noise (to the degree of making background objects unrecognizable) and lowering the noise threshold increases the rendering time significantly. Fixed sampling creates a more predictable and clear render but the rendering time per frame is too long here. Finally we have the Adaptive Subdivision which appears to be much like the DMC but without the extreme noise. I find the rendering time on Adaptive Subdivision is still a bit high (currently at around 4 minutes per frame), so I will have to keep experimenting through the animating process to get us a satisfying render time to quality ratio.
Speaking of rendering times, I'm considering replacing all reflective surfaces with specular highlights and disable reflection calculation completely as that will shave the rendering by approximately 30 seconds.
I've also finished up the main scene adding in the props as XRef objects for easy future adjustments and created some trash and scattered it around for a added touch.
Also, the VRay Dirt Map suddenly started bugging out on me for reasons unknown, so I had to get rid of my procedural dirt shaders and have instead increased the occlusion density to compensate.
Anyways, here's a few renders of the updated scene:
Speaking of rendering times, I'm considering replacing all reflective surfaces with specular highlights and disable reflection calculation completely as that will shave the rendering by approximately 30 seconds.
I've also finished up the main scene adding in the props as XRef objects for easy future adjustments and created some trash and scattered it around for a added touch.
Also, the VRay Dirt Map suddenly started bugging out on me for reasons unknown, so I had to get rid of my procedural dirt shaders and have instead increased the occlusion density to compensate.
Anyways, here's a few renders of the updated scene: