Speaking of rendering times, I'm considering replacing all reflective surfaces with specular highlights and disable reflection calculation completely as that will shave the rendering by approximately 30 seconds.
I've also finished up the main scene adding in the props as XRef objects for easy future adjustments and created some trash and scattered it around for a added touch.
Also, the VRay Dirt Map suddenly started bugging out on me for reasons unknown, so I had to get rid of my procedural dirt shaders and have instead increased the occlusion density to compensate.
Anyways, here's a few renders of the updated scene: